It’s unique in that it has an upper limit that can’t be improved past, but it is still a resource, and one that is fun to mess with when a civilization can justify it. I’m going to add my own nitpick that Population is a resource as much as any other - it must be managed by the player. Warcraft 3: Only 2 resources, focus on heroes, no Ages but more abstract upgrade Tiers.It’s very close to AoE though mostly because it was made by former AoE1 developers that had more ambition instead of making the relatively “safe” AoE2. Empire Earth: It’s very close, it fulfils most aspects but it has a little to many Ages.After AoE3 I’d say it’s fair to call it an AoE too because it’s closer to AoE1/2 in some ways then AoE3 is.ĪoEO definitely is an AoE game, can’t think of anything they did that broke the AoE rules but I also didn’t play the game so maybe I missed something. And it also was the first to have a different setting.ĪoE3 broke a bunch of rules too like 4 resources and resource drop off.ĪoM broke rules too but it doesn’t claim to be an AoE. They could make an AoE that doesn’t have one of those aspect.īefore AoE2 there were no unique Units, and only the Expansion added unique technologies. At last one civilisation that totally doesn’t fit that is added in the first Expansion (Palmyra, Huns, Atlantians, Aztecs), ok that was a joke.īut I don’t think most of those are hard rules.Your buildings and units change appearance though the ages. No street requirements, no production chains (both things were originally planned for AoE1).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |